Forums » C# Framework » Major Cleanup bug »
| Evgeniy Rojkov | Major Cleanup bug | ||||
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Added by Evgeniy Rojkov about 1 year ago
One moving CCSprite (Host), that sprite has two childrens sprites (Flare1 and Flare2). Both flares in infinite rotation, clockwise and conter-clockwise. i get exception
System.Collections.Generic.KeyNotFoundException was unhandled
Message=KeyNotFoundException
StackTrace:
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(CCObject key)
at cocos2d.CCActionManager.update(Single dt)
at cocos2d.CCScheduler.tick(Single dt)
at cocos2d.CCDirector.drawScene(GameTime gameTime)
at cocos2d.CCDisplayLinkDirector.mainLoop(GameTime gameTime)
at cocos2d.CCApplication.Draw(GameTime gameTime)
at GameDelegate.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.MobileGameHost.RunOneFrame()
at Microsoft.Xna.Framework.MobileGameHost.gameLoopTimer_Tick(Object sender, EventArgs e)
at Microsoft.Xna.Framework.DispatcherTimerWin32.TimerElapsed(IntPtr hWnd, UInt32 uMsg, IntPtr nIDEvent, UInt32 uTime)
this bug appear not always, seems like sometimes cleanup works. update¶this is major bug. any sprite with nested animated sprites (CCAction) can throws exception after removing. |
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| Jacob Anderson | RE: Major Cleanup bug | ||||
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Added by Jacob Anderson 12 months ago
You can hack around this bug with this addition at line 375 of "actions/CCActionmanager.cs":
There are some other major bugs I've found in the menu handlers where null pointers or unexpected class types have caused some runtime errors. I'll try to collect those and post as well. |
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| Jacob Anderson | RE: Major Cleanup bug | ||||
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Added by Jacob Anderson 10 months ago
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(1-2/2)