Version 3.9: continued 3D improvements, improved particle performance, updated UI components and a new script component is used to extend c++ nodes.
Version 3.8: added 3D physics collider, skybox background brush, and key frame event callback in Animate3D. A few core modules were upgraded including UI system, AudioEngine, FileUtils, and Bindings Generator.
Version 3.7.1: Skeleton Animation, Firefox remote debugger support, Set background color for web engine, Widget's enable state and bright state, and more...
Version 3.7 includes a combined build of cocos2d-x and cocos2d-js, plus tons of new features: 3D physics, navigation mesh, material system, WebView and VideoPlayer in JS, Android Studio support, Samsung enhanced API, and SDKBOX.
The video above shows a scene from my next game “Food of the Gods” running in Cocos2d-x 3.3 and was captured from my iPhone. In this article I’m going to cover what I did to make it and how to get it into the engine.
Indie developers and small teams may have more chances to come to the top. With innovative and imaginative play, these innovators bring exceptional gaming experience for players as well as perfectly income. Cocos2d-x game Geometry Dash is a good example.